<div dir="ltr"><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Jan 29, 2014 at 10:32 AM, James Noble <span dir="ltr"><<a href="mailto:kjx@ecs.vuw.ac.nz" target="_blank">kjx@ecs.vuw.ac.nz</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div id=":e6" style="overflow:hidden">still another question to think about is whether we have one set of requests (drawXX or createXX) - irrespective of what they're called<br>
with a "fill" bit in the canvas or the objects that you have to twiddle</div></blockquote></div><br>Yeah it's a good point, I thought about it for a while. It felt like there would be too much duplicate code if I had drawXX methods and fillXX methods on the canvas,</div>
<div class="gmail_extra">because they would be identical apart from draw would set the fill flag in the Drawable to false. </div><div class="gmail_extra">But it probably would make more sense two have both sets of methods, and not have the flag on the canvas. That's how Java does it.</div>
<div class="gmail_extra"><br></div><div class="gmail_extra">I mean, what does canvas.fill := false actually mean :P </div><div class="gmail_extra">Feels a bit ambiguous thinking about it now</div></div>